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Goldeneye

This review is written by Gamer Gibsey. Want to write for us? Click here!

Before each mission you get briefed on what to do

Before each mission you get briefed on what to do

Once in a while a game comes along to blow away all your expectations, a game that steps forward and makes even the die-hard opposition fan boy question his/her loyalty and secretly hope that there chosen console may one day have an epic title of that magnitude on their books.  Ask most gamers about the N64 and I’m sure within their top 3 games Golden Eye will rank, and at that point their eyes will glaze over as they remember a long forgotten battle fought out over the railing on the stack level in multiplayer with the radar turned off and weapons set to pistols.

I’ll never forget the intro to that game, the first few minutes which mimicked a Hollywood blockbuster perfectly, seeing bond enter from the right of the screen only to turn on the spot and shoot the awaiting player head on just like the start of the movies.  At that point I’d played a lot of movie tie-ins but I had a feeling that this one was of a different breed and for once in my life I was right.

Right from the off the game boasted four internal save spots displayed as files and a target to select which file to use.  Ask any true Goldeneyer’ which file they used and there probably tell you they picked the second from the left as it meant you didn’t have to move the target to a location and therefore could access the levels quicker.  After picking your save slot levels would then be displayed in a filmstrip which would only display the level you were up to and the levels you’ve completed.

In total the game consisted of 18 levels with a further two un-lockable after completing the game on secret agent and 00 agent modes.  All the levels are memorable and the linear storyline and objectives really help this game along, the most memorable moments for me include;

  • Starting in a ventilation shaft on the facility level and giving one to the head of an unsuspecting guy using the toilet.
  • Wondering if the tank was drivable… which it was!
  • And trying to complete objectives to unlock cheats whilst keeping a constant eye on a stop watch I had.
Enemies show up in the oddest places.

Enemies show up in the oddest places.

The un-lockable cheats didn’t really feel like cheats and never ruined the game, they had to be earned, some more easily than others but even after earning them they could only be used on levels in which you had already completed all objectives.

With a weapons and character list to die for, sound effects that where crystal clear and ‘real life’ looking faces this gem really did ooze greatness and amazing detail from start to finish.  But once all the levels where finished and the cheats unlocked was there anything left apart from an empty shell?

The multiplayer, this is where the game really cemented itself into gaming history, the options for multiplayer included an array of characters, different game styles and time lengths, a wide selection of guns and mines   and a choice of some fine levels.  Hours could be lost between you and a few mates crowded round the grey box arguing which levels were the best and who had the best shot.

If you were around when this game hit the shelves and you’ve played the multiplayer levels with a few close buds then you should feel the warmth still in your hearts for what can only be described as the ultimate fps for the n64.  As for today’s run and guns… they just don’t seem to have the charm.

gg

1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
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