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	<title>Comments on: Goldeneye</title>
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	<description>Retro Gaming &#38; Video Games Reviews, News and Features</description>
	<lastBuildDate>Fri, 13 Jan 2012 23:17:17 +0000</lastBuildDate>
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		<title>By: Gamer Gibsey</title>
		<link>http://www.retrogarden.co.uk/nintendo-64/goldeneye/comment-page-1/#comment-2023</link>
		<dc:creator>Gamer Gibsey</dc:creator>
		<pubDate>Tue, 03 Jan 2012 23:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.retrogarden.co.uk/?p=794#comment-2023</guid>
		<description>I see your point however I guess it&#039;s more about the impact a game leaves on you when we talk about retro videogames.  

When reviewing the game and making that comment I wasn&#039;t talking from a technical stance as that would be pointless, though I will agree the graphics are better, yes there are a wider variety of characters (without as much depth as the characters form the film) and improved engine.... but that&#039;s not the things that stick in my mind.

It&#039;s the sheer shock of seeing golden eye for the first time, the joy of seeing the game come to life before you.  When I look back at a game I look at everything to do with the game; the box, advertisement, loading times, hours played, jaw dropping moments etc.

From a technical point maybe it&#039;s not the ultimate in graphics or engine, but the fact still stands that this game for the first time had it all... so much so the squeal had to borrow from it.

Did perfect dark blow you away the first time you played it? or did you just note down the improvements on golden eye?

It&#039;s the ultimate fps for the n64 not because of it&#039;s characters, levels or engine but because it was milestone and it much to annoyance of playstation owners it was for nintendo owners only.

But each to their own though, thanks for reading the article... I&#039;ll be watching my statements in the future.

GG</description>
		<content:encoded><![CDATA[<p>I see your point however I guess it&#8217;s more about the impact a game leaves on you when we talk about retro videogames.  </p>
<p>When reviewing the game and making that comment I wasn&#8217;t talking from a technical stance as that would be pointless, though I will agree the graphics are better, yes there are a wider variety of characters (without as much depth as the characters form the film) and improved engine&#8230;. but that&#8217;s not the things that stick in my mind.</p>
<p>It&#8217;s the sheer shock of seeing golden eye for the first time, the joy of seeing the game come to life before you.  When I look back at a game I look at everything to do with the game; the box, advertisement, loading times, hours played, jaw dropping moments etc.</p>
<p>From a technical point maybe it&#8217;s not the ultimate in graphics or engine, but the fact still stands that this game for the first time had it all&#8230; so much so the squeal had to borrow from it.</p>
<p>Did perfect dark blow you away the first time you played it? or did you just note down the improvements on golden eye?</p>
<p>It&#8217;s the ultimate fps for the n64 not because of it&#8217;s characters, levels or engine but because it was milestone and it much to annoyance of playstation owners it was for nintendo owners only.</p>
<p>But each to their own though, thanks for reading the article&#8230; I&#8217;ll be watching my statements in the future.</p>
<p>GG</p>
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		<title>By: Alfred</title>
		<link>http://www.retrogarden.co.uk/nintendo-64/goldeneye/comment-page-1/#comment-1801</link>
		<dc:creator>Alfred</dc:creator>
		<pubDate>Thu, 01 Sep 2011 12:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.retrogarden.co.uk/?p=794#comment-1801</guid>
		<description>I take issue with the description of Goldeneye as &quot;the ultimate fps for the n64&quot; - but only because it was followed by Perfect Dark, which in the multiplayer features many of Goldeneye&#039;s weapons, a fair number of Goldeneye&#039;s levels, and a far wider variety of characters and weapons from Perfect Dark itself. PD was basically Goldeneye II - same developers, improved engine, and a focus on making the multiplayer component as good as it could possibly be.</description>
		<content:encoded><![CDATA[<p>I take issue with the description of Goldeneye as &#8220;the ultimate fps for the n64&#8243; &#8211; but only because it was followed by Perfect Dark, which in the multiplayer features many of Goldeneye&#8217;s weapons, a fair number of Goldeneye&#8217;s levels, and a far wider variety of characters and weapons from Perfect Dark itself. PD was basically Goldeneye II &#8211; same developers, improved engine, and a focus on making the multiplayer component as good as it could possibly be.</p>
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